Facilities & Directions
In support of the interdisciplinary work that we do at the Game Center, Game Design students have access to a variety of labs and resources across campus, outlined below.
Panorama of the Game Center space in DMTI.
The Game Center at DMTI 113
- The Game Center blends 2,758 square feet ofspace for gaming, reception, teaching, and informal meeting acrossa game studio and adjoining classroom. Built-in equipment includes a 98” Planar touchscreen display in 4K Ultra High Definition, three 85” Sony displays, three 43” Sony LED displays,and two 49” Sony LED displays.
- We encourage students to play by offeringaccess to modern and classic game platforms including XBOX, Wii, and PlayStation, along with Chess,Go, and moreboard games.
- Students can also check out equipment such as Alienware Gaming Laptops, Wacom Drawing Tablets, andOculus Quests.
Nearby in DMTI
- Design and Build Lab(DaBL) in DMTI 101 with a wide selection of digital and analog fabrication equipment including a workbench, 3D printer, laser cutter, vinyl cutter, sewing machine, and heat press.
- AU Center for Innovation (AUCI) in DMTI 221 brings together prospective student entrepreneurs, educators, and experienced entrepreneurs to develop entrepreneurial mindsets, identify opportunities, refine business models, and launch new ventures
- Classrooms and colleagues in the computerscience, math & stats, physics,theVisual Illusions Lab, and more.
Getting Here
DMTI Entrance 3 from the Constitution Hall driveway tunnel at
. The Game Center is left through the doorway.
The Center is easily accessible by public transportation from the DC Metro Red Line () and AU Shuttle Bus(Kerwin Hall stop on Blue Route or Nebraska Hall / Katzen on Red Route), or and .
See also AU Maps & Directions.
Students and faculty in the Game Center.
McKinley Building.
Facilities across Campus
SOC Media Labs & Studios
- The McKinley Buildinghouses classrooms, faculty offices, media production facilities, and seven computer labs, including the Open Editing Lab, available 24/7 with latest versions of software such as Final Cut Pro andAdobe Creative Cloud.
- The Institute for Immersive Designs, Experiences, Applications, and Stories (Institute for IDEAS) and 360 VR Film in Spring Valley 601 offer expertise and equipment for interdisciplinary projects focused on immersive technologies, including virtual, augmented, mixed, and extended reality.
Library Makerspace
AU Library's is a place where people with similar interests can come together to work on projects while sharing ideas, knowledge, and expertise —patrons can work independently or in groups with the space organized into three workbenches for
- 3D Creation: 3D Printer, Carvey
- Digital Production: poster printing (large format printer) and circuits (Raspberry Pi and e-textiles)
- Craft Fabrication: manual/power tools (hammer, screwdriver, wrench, plier, power drill, dremel kit, sander), sewing (sewing machine, dress form), and handcrafting (soldering iron, hot glue gun, embroidery, paper crafts, carving tools)